PAL Telecine Specs for Film Editing with Slingshot


IMPORTANT: Your film megative MUST be transferred at 24 fps!


    By doing your telecine at 24 frames per second, you are assured of a frame accurate edit with no audio sync problems.

    VIDEO TAPE

    The film should be transferred to High Band U-matic or Betacam PAL video with continious timecode. It is suggested that each day of rushes are transferred to a separate tape with matching timecode (i.e. Day 1 starts with timecode 01:00:00:00; Day 2 starts with timecode 02:00:00:00, etc.) and labeled accordingly.

    NOTE: Labeling your telecine video tapes. Ask the telecine transfer facility to label your tapes as simply as possible, e.g. use three digit numbers starting with 001, then 002, 003... etc.

    HOLE PUNCH

    Before the telecine process, your telecine transfer facility must hole punch the film at the head and tail of every camera roll or uncut piece of film, preferably at an exact Key Number. The Key Number of these frames must be carefully noted, and after telecine, the timecode of the punched hole and the corresponding Key Number will be entered into Slingshot for the film matchback. This allows Slingshot to calculate the Key Number for each frame in your movie.

    At the start of every uncut piece of film, a double hole punch (or single hole punch for 16mm film) must be made on a frame where a Key Number is readable.

    This Key Number must be carefully noted. A single hole punch can be made at the end of each uncut piece of film, and the corresponding Key Number can be noted as well. This is an additional safety check to make sure that there are no breaks in the film being transferred.

    HOT TIP: Every Key Number has a dot on the film, either before or after the Key Number. This is the frame to which the Key Number refers. Also, watch out for lab joints and framing errors. If the roll of film has lab joints or framing errors, then you must hole punch each bit of film.

    REMEMBER, EVERY UNCUT PIECE OF NEGATIVE MUST BE PUNCHED!

    NOTE: If the hole punched frame does not fall on an exact Key Number, then you would note the Key Number and the number of frames offset from the Key Number (if the punch is 3 frames from the Key Number KQ 47 6532-4009, it would be expressed as KQ 47 6532-4009+03). Count the Key frame as the zero frame, and then count the number of frames offset from there.